RNG manages to create a scary atmosphere through the mix between visuals and almost weaponless gameplay. And how surprised I was when playing through Mystic Radar with my own thought being thrown right out of the window and glady proven wrong. I never thought it could be possible to create a truly creepy experience within Sven Coop, or cooperative in general, as the presence of another player could potentially remove any factors of fear and vulnerability. There is a burning sensation going through your limbs and movement seems difficult, but you stand up anyway to try and solve this mystery. The room is also different than the one you’ve entered through. Later as you Wake up, you come to find the door is gone along with your flashlights. Suddenly, the flashlights start to darken and you soon start to lose consciousness. On a cold and misty day, you’ve decided to try once more, managing to enter through a rusty door into a garage. An abandoned station with a large radar was discovered one night ago, but access wasn’t possible.